

After the fourth level is cleared, a cutscene is shown depicting a player's abilities that may be needed for the upcoming levels, or to introduce new kinds of traps.


Every fourth level is a "battle level" in which the player must either try to reach Pauline, like in the original levels, or defeat Donkey Kong by using his own barrels against him. He must pick it up and carry it to a locked door elsewhere in the stage. The subsequent levels follow a completely different game mechanic in which the player must guide Mario through each level to locate a key. The player is then presented with 97 additional stages spanning nine worlds, for a total of 101 stages with the very last one a fight against a mutated, larger Donkey Kong. After these four initial stages are completed, the usual arcade ending begins, but after a few notes of the "victory theme" Donkey Kong revives, grabs Pauline again, and takes off with her, with Mario giving chase. The Super Game Boy border used in the game was based on the actual arcade cabinet of the original Donkey Kong.ĭonkey Kong begins with the four levels found in the original arcade game, in which Mario must reach the top of the level and save Pauline.
